Escape Room Intro

Introduction

Your core assessment in this course will focus around your ability to design a functional escape room. If you have never played an escape room before you may try one online here. I would also encourate you to watch this short video of "Big Bang Theory" where the characters escape easily through the narrative. The nature of this project is cross-curricular and should you wish to use your work in other courses in this project that would be fantastic!

Assessment Breakdown

Theme/Narrative - 40% Puzzle Design and Operation - 60%

Requirements

The first goal you need to accomplish is to establish a theme for your escape room. I would suggest choosing a subject area in which you are highly interested in. Following that choose a time period, event or person that would allow you to further explore that topic. Some examples may be Ancient Egypt, World War II or Hernan Cortez.

Following the establishment of your theme, your second goal is to write a narrative or story for your audience. A draft is all that is necessary. Your narrative may be fictional but should be loosely based on the historical time, event or person from your theme.

Your third and final goal is to develop a series of puzzles or riddles which the player of your game must solve to escape. The puzzles or riddles should be unique to your theme or experience. For example if you have an ancient Egyptian theme then the user may decode some Egyptian hieroglyphs. You must follow the principles of game design by organizing your puzzles from easy, to medium, to difficult. I would encourage you to research further on other game design principles and adapt those to your game. This part is worth 60% of your overall project grade.

Working individually or in groups

You may work individually on this project or in groups of no more than three students. Each individual student must program a specific piece of the escape room to demonstrate their programming ability. An incomplete escape room will not result in lower grades individually for any one student. The escape room may be designed together in order to generate better ideas. Any help you get outside of students in this course should also be credited to that person.

I would recommend you signup for a gitbook account and document your progress especially your initial themes and stories. Gitbook is also a valuable tool for documenting your programming learning process later on.

results matching ""

    No results matching ""